Skip to content
Quantum Poker Flow

The Iconic Game Turns 20 – The Plastic Guitar That Connected the Gap Between Rock Generations

It has been two decades since the legendary game hit the market across the Atlantic, offering everyday gamers the means to become a rock star. Not literally, though you'd be hard-pressed convincing anyone who's nailed the epic lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, the game provided users with a plastic guitar peripheral to match on-screen cues scrolling down the display synchronized to a song. Every sequence mimicked specific notes, creating the feel of an authentic performance.

Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable influence for many musicians featured, introducing decades-old bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the initial budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We rerecorded all the music since the cost prohibitive,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when the game became a hit, album purchases airtime were going up, all artists desired to participate.”

He adds: “Among the amazing things was the number of parents got in touch expressing gratitude for exposing their children to the music they loved. It became a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series brought older hits to the forefront: “The game provided a larger, new demographic. Generally such music was seen as outdated material, however when it was featured on the game young people were finding it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It provided all our music a new life.”

In 2008, the Answer’s first record was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Influence

Rock’s biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on each band’s catalogue and related stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band greater revenue compared to their records. It moved well over half a million units in its first week, and sales of their songs saw an increase significantly during an era as the industry faced decline.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. The song is difficult even in the hardest setting, not to mention played at double speed and without missing every one of its near 4,000 notes. The streamer stated it took months of practice of practice.

“The game is a fun, fantasy thing. Just as with other games, it doesn't imply you should pick up actual weapons and go to war,” says musician Herman Li.

The band previously wrapped up a profitable run before their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game proved so vast that it risked eclipsing everything else accomplishments. Recently, the song featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

The Lasting Impact of a Plastic Guitar

The best marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators felt that humans have a natural human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most installments came out over a mere five-year period from 2005 to 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, except for a short-lived revival in 2015.

Titles like the fan project and Fortnite Festival have kept the scene active, and there’s set to be something from the founders in development. A new studio has entered production on their first rhythm-based title. Original co-founders are both involved as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?

“Our team believed such titles might become similar to sports games where you can releases,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to continue for future fans.”

About the author

Wendy Glover

A physicist and professional poker player who bridges the gap between quantum theory and practical poker tactics.

Quantum Poker Flow

Type to search articles.